I Make Stuff
Welcome to James Ernest’s Travel Blog.
These days, this public journal mostly includes convention recaps and travel retrospectives, sometimes with information about new games in progress, and sometimes with reviews of other games.
If you’d like to see where James Ernest is headed next, jump over to the Schedule page.
If you’d like to read more serious design-related stuff, including articles and videos, jump over to the Lecture Hall.
If you’re interested in his graphic design portfolio (and who wouldn’t be?) check out the Gallery.
And if you’re interested in short works of fiction, please visit the Library.
A Lego Project, Among Others
This Lego model is clearly a bit janky, and that’s because I limited myself to using only the pieces in the tree house.
Let’s Revisit Ancient Rome
I want to let everyone know that I’m working on Gloria Mundi again, and perhaps even whet your appetite for a new open beta version in the fall.
Littlebeard Alpha Drops!
After way too much waiting and working, the new Alpha build of Littlebeard is finally here!
Pirate’s Bluff Arrives!
Our new game Pirate’s Bluff is finally available!
And Now It Is Summer
This photo is from our most recent three-player test of After the Fog, which I continue to spread whenever I get a chance.
Taste the Difference
This project started several months ago, when I suddenly became obsessed with making an ad for cigars from Crab Fragment Cay.
I’m Making a Podcast!
In this month’s “proof of life” post, I’m pleased to announce a podcast called “Here All Week.”
Sheltered in the Palace
The problem is pretty obvious: making new games requires playtesters, starting essentially on day one.
Project Updates March 2020
The Highlights: I have a lot of projects going. I travel a lot. Many games are in progress.
Welcome to the Islands!
We’re pleased introduce the first Crab Fragment Games product, the Island Deck, along with its debut game Showboat.
What is James Up To?
It has been a busy month, so I thought I’d write up a little recap.
Say Hello to Ricochet Poker
In the mid-2000’s, I launched a campaign to sell an actual casino game to an actual casino. After fifteen years, I am getting very, very close.
After the Fog
These days, my biggest game is After the Fog. This has been a long and complicated project, and it’s nearly finished.
Picture Day
There’s nothing like updating your head shot to make you feel old.
It Begins
I’ve been constructing the idea of Crab Fragment Games for about a year now, based on a throw-away logo that I made for a design lecture in 2018.