I Make Stuff.
Welcome to James Ernest’s Blog.
Here you’ll find the random updates, personal notes, design stories, convention recaps, and other low-value entertainment.
If you’d like to see where James Ernest is headed next, jump over to the Schedule page.
If you’d like to read more serious design-related stuff, including articles and videos, jump over to the Lecture Hall.
If you’re interested in his graphic design portfolio (and who wouldn’t be?) then check out the Gallery.
And if you’re interested in short works of fiction, please visit the Library.
You’re still here? Read on!
My Poker Cruise
Last week, just for the heck of it, Carol and I took a seven-day poker cruise. This is the recap of that event, in case you might want to do it yourself.
Gen Con 2024
This was my first year back to Gen Con since Covid. I finally decided that for freelance work, and general catching-up, it was time to return. It didn’t hurt that I got a free room.
Origins 2024
Last week I went to the Origins game expo in Columbus, for the first time since 2018. It was great to see all my industry friends and to make a few new ones, and I spent a good deal of the weekend playtesting a new game.
The Value of Smaller Cons
To paraphrase a popular meme, “Use the good china. Because just being alive is a special occasion.” Or to put it another way, no convention is too small. And here is the best example.
DunDraCon 2024
This weekend was DunDraCon, the President’s Day gaming convention in San Jose, where I spent three days working on new games in the Protospiel room with talented game designers from the Bay Area.
OrcaCon 2024
This blog post is mostly a deep dive into the first-round development of Cold Comfort, with some scattered notes about OrcaCon along the way.
GobbleCon 2023
Last weekend was the eighth and final GobbleCon. I played games all weekend, of course, including strange new things and old favorites. Here’s a brief recap in no particular order.
Pacificon Recap 2023
Another convention recap: Pacificon in Santa Clara, Labor Day Weekend. Game design and travel notes. Enjoy.
Dragonflight 2023 Recap
This weekend was Dragonflight, a 43 year old convention in Seattle, where games were played and friends were made. Come read all about it.
RinCon 2023
RinCon was a great success. I got a huge amount of testing and demoing, saw very good friends who I rarely get to see, and thoroughly enjoyed the weekend.
KublaCon 2023
I went to KublaCon. Here is the report.
GAMA Recap
I just returned from the GAMA Expo. That’s the Game Manufacturers of America’s annual trade show, where publishers pitch their wares to distributors and retailers, and designers pitch their ideas to publishers.
Back-to-Back Game Shows
This month, I visited ConQuest Avalon in Sacramento and GameStorm in Portland, two gaming cons just a week apart. I met new friends, saw old ones, and invented a brand new game.
JoCo Cruise Recap
Last week, the Crab Fragment family sailed on the JoCo Cruise.
DunDraCon Recap
In the end, DunDraCon was a lot of work and a lot of fun, and as usual I have returned home with a long list of changes, and the enthusiasm to make them.
OrcaCon 2023
I spent most of the weekend testing games, mostly Bitin’ Off Hedz and Shipwrights. I also played some published games, caught up with friends, and ate about a pint of cookie dough.
GobbleCon ‘22
I’ve mentioned this before, but I really do enjoy a small convention where I don’t have a lot of scheduled events. I get to play games, see friends, and recharge that energy that only comes from getting out of the house!
So, How Was Paris?
I went to Paris last week. Too Long? Don’t Read? Four out of five stars, would Paris again.
A Journey Into Midjourney
Like all artists, Midjourney steals, but it also creates. Everything is somehow derivative and unique at the same time. Sometimes this is accomplished through dynamic lighting and composition, and sometimes by giving someone three stubby arms and a pasta salad for a face.
Report: Pacificon 2022
I went to Pacificon this weekend, had a great time, and made a new game!