I Make Stuff.

Welcome to James Ernest’s Blog.

Here you’ll find the random updates, personal notes, design stories, convention recaps, and other low-value entertainment.

If you’d like to see where James Ernest is headed next, jump over to the Schedule page.

If you’d like to read more serious design-related stuff, including articles and videos, jump over to the Lecture Hall.

If you’re interested in his graphic design portfolio (and who wouldn’t be?) then check out the Gallery.

And if you’re interested in short works of fiction, please visit the Library.

You’re still here? Read on!

Let’s Revisit Ancient Rome
James Ernest James Ernest

Let’s Revisit Ancient Rome

I want to let everyone know that I’m working on Gloria Mundi again, and perhaps even whet your appetite for a new open beta version in the fall.

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And Now It Is Summer
James Ernest James Ernest

And Now It Is Summer

This photo is from our most recent three-player test of After the Fog, which I continue to spread whenever I get a chance.

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Taste the Difference
James Ernest James Ernest

Taste the Difference

This project started several months ago, when I suddenly became obsessed with making an ad for cigars from Crab Fragment Cay.

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Sheltered in the Palace
James Ernest James Ernest

Sheltered in the Palace

The problem is pretty obvious: making new games requires playtesters, starting essentially on day one.

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Say Hello to Ricochet Poker
James Ernest James Ernest

Say Hello to Ricochet Poker

In the mid-2000’s, I launched a campaign to sell an actual casino game to an actual casino. After fifteen years, I am getting very, very close.

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After the Fog
James Ernest James Ernest

After the Fog

These days, my biggest game is After the Fog. This has been a long and complicated project, and it’s nearly finished.

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Picture Day
James Ernest James Ernest

Picture Day

There’s nothing like updating your head shot to make you feel old.

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It Begins
James Ernest James Ernest

It Begins

I’ve been constructing the idea of Crab Fragment Games for about a year now, based on a throw-away logo that I made for a design lecture in 2018.

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